in order to get animations - https://www.mixamo.com/#/
creating buildings - https://ranjian0.github.io/building_tools/
check this for mixing animation files on one - https://github.com/nilooy/character-animation-combiner
definetely make sure animation track names match code.
If anybody is interested in development of the game map - here are the blender project files on dropbox. Idea that blender created object files can contain textures does not work. Prolly need to "hardcode them in the javascript" part.
NVIDIA thing really does not work well, trying meshroom has better output, my advice would be downloading some sort of 3d scanner app for phone, make dataset of images of the object, copy images to pc, download background remover - https://github.com/nadermx/backgroundremover or use green screen. create .obj file, degrade vertices and use it.
https://github.com/lv88h/instant-ngp
So for this to work You have to have g++/gcc version 10. Cmake has to be set to use it.
Later, might try to make up some 3d objects from pictures I could use for already made game code (implementation).
My code that could help idea -
/opt/cmake-3.22.3-linux-x86_64/bin/cmake -B build
nvcc --version
nvcc: NVIDIA (R) Cuda compiler driver
Copyright (c) 2005-2021 NVIDIA Corporation
Built on Mon_May__3_19:15:13_PDT_2021
Cuda compilation tools, release 11.3, V11.3.109
Build cuda_11.3.r11.3/compiler.29920130_0
CMake Error in /home/ronalds/Desktop/GECKOS/instant-ngp/build/CMakeFiles/CMakeTmp/CMakeLists.txt:
CUDA_ARCHITECTURES is empty for target "cmTC_9c06a".
CMake Error in /home/ronalds/Desktop/GECKOS/instant-ngp/build/CMakeFiles/CMakeTmp/CMakeLists.txt:
CUDA_ARCHITECTURES is empty for target "cmTC_9c06a".
CMake Error at /opt/cmake-3.22.3-linux-x86_64/share/cmake-3.22/Modules/CMakeTestCUDACompiler.cmake:43 (try_compile):
the thing works, kinda updates character and creates other characters, which also get updated. if Your character pushes other character coordinates still does not get updated, but that's a small fix I will prolly implement in few days.
right now y coordinates of character does not get updated when jumping
(remember using correct database structures), once it be fixed to work at least minimally - will add more documentation.
personal opinion: this been tough for me, as I love video games and programming, but I always thought video game engines or music patterns should be more open to people choices to modify them for good reasoning. I respect everyone that worked on there games and sell them, it's just that, we need to maintain documentation for every thing so our future children will be able to do any job, including video game programming and modelling, besides doing things in reality, which should also be more documented.
problem - update(time, delta, myMans, object) { // lai Viņš strādātu object subklasēm būtu jābūt pieejamām, object rodās pašā sākumā pie skin izvēles
if You want 22.feb version to work, besides fixing code Your should add row called "skin" on users table. Also, You can get .sql file for database in 20.feb version zip. file.
gsettings set org.gnome.shell.extensions.dash-to-dock isolate-locations false
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